crisp-game-lib-portable
|
Functions | |
Vector * | vectorSet (Vector *vec, float x, float y) |
Vector * | vectorAdd (Vector *vec, float x, float y) |
Vector * | vectorMul (Vector *vec, float v) |
Vector * | rotate (Vector *vec, float angle) |
Vector * | addWithAngle (Vector *vec, float angle, float length) |
float | angleTo (Vector *vec, float x, float y) |
float | distanceTo (Vector *vec, float x, float y) |
float | vectorAngle (Vector *vec) |
float | vectorLength (Vector *vec) |
Vector * addWithAngle | ( | Vector * | vec, |
float | angle, | ||
float | length | ||
) |
float angleTo | ( | Vector * | vec, |
float | x, | ||
float | y | ||
) |
float distanceTo | ( | Vector * | vec, |
float | x, | ||
float | y | ||
) |
Vector * rotate | ( | Vector * | vec, |
float | angle | ||
) |
Vector * vectorAdd | ( | Vector * | vec, |
float | x, | ||
float | y | ||
) |
float vectorAngle | ( | Vector * | vec | ) |
float vectorLength | ( | Vector * | vec | ) |
Vector * vectorMul | ( | Vector * | vec, |
float | v | ||
) |
Vector * vectorSet | ( | Vector * | vec, |
float | x, | ||
float | y | ||
) |