player: rotate
The player character rotates. Timing must be coordinated to advance or fire bullets, as the direction of movement and the firing direction of bullets change over time.
![ROLL HOLD](https://github.com/abagames/crisp-game-lib-11-games/raw/main/docs/rollhold/screenshot.gif)
The player character rotates. Timing must be coordinated to advance or fire bullets, as the direction of movement and the firing direction of bullets change over time.