An occurrence ensues from a cascading effect. Greater rewards may be garnered through simultaneous annihilation.
rule: chain on holding: thrust field: bottomless
weapon: explosion rule: chain player: automatic obstacle: chase on holding: extend on released: erase
weapon: artillery on pressed: shoot on holding: thrust rule: chain
weapon: time limit weapon: explosion rule: chain rule: friendly fire on pressed: jump player: step on
on pressed: go forward field: connected rule: chain field: pins player: rotate
weapon: disablement field: 1D rule: chain on pressed: shoot
on pressed: reverse state weapon: explosion rule: chain rule: physics field: outpost