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crisp-game-lib-portable
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Functions | |
| Collision | rect (float x, float y, float w, float h) |
| Collision | box (float x, float y, float w, float h) |
| Draw a box. Returns information on objects that collided while drawing. More... | |
| Collision | line (float x1, float y1, float x2, float y2) |
| Draw a line. Returns information on objects that collided while drawing. More... | |
| Collision | bar (float x, float y, float length, float angle) |
| Draw a bar. Returns information on objects that collided while drawing. More... | |
| Collision | arc (float centerX, float centerY, float radius, float angleFrom, float angleTo) |
| Draw a arc. Returns information on objects that collided while drawing. More... | |
| Collision | text (char *msg, float x, float y) |
| Draw a text. Returns information on objects that collided while drawing. More... | |
| Collision | character (char *msg, float x, float y) |
| void | play (int type) |
| void | enableSound () |
| Enable playing background music and sound effects. More... | |
| void | disableSound () |
| Disable playing background music and sound effects. More... | |
| void | toggleSound () |
| Toggle sound playing flag. More... | |
| void | addScore (float value, float x, float y) |
| void | particle (float x, float y, float count, float speed, float angle, float angleWidth) |
| Add particles. More... | |
| EMSCRIPTEN_KEEPALIVE void | setButtonState (bool left, bool right, bool up, bool down, bool b, bool a) |
| float | rnd (float low, float high) |
| Get a random float value of [low, high). More... | |
| int | rndi (int low, int high) |
| Get a random int value of [low, high - 1]. More... | |
| void | consoleLog (char *format,...) |
| float | clamp (float v, float low, float high) |
| Clamp a value to [low, high]. More... | |
| float | wrap (float v, float low, float high) |
| Wrap a value to [low, high). More... | |
| char * | intToChar (int v) |
Convert a value of type int to a value of type char*. More... | |
| void | gameOver () |
| Transit to the game-over state. More... | |
| void | goToMenu () |
| Go to the game selection menu screen. More... | |
| void | restartGame (int gameIndex) |
Restart another game specified by gameIndex. More... | |
| EMSCRIPTEN_KEEPALIVE void | initGame () |
| EMSCRIPTEN_KEEPALIVE void | updateFrame () |
Variables | |
| int | ticks |
| A variable incremented by one every 1/60 of a second (readonly). More... | |
| float | score |
| Game score. More... | |
| float | difficulty |
| int | color |
| float | thickness |
Set the thickness for drawing line(), bar() and arc(). More... | |
| float | barCenterPosRatio |
| CharacterOptions | characterOptions |
Options for drawing text() and character(). More... | |
| bool | hasCollision |
| float | tempo = 120 |
| Tempo of background music. More... | |
| Input | input |
| Input state from the buttons (readonly). More... | |
| Input | currentInput |
| Input state (used to get input on title screen) (readonly). More... | |
| bool | isInMenu |
Set to true when the menu screen is open (readonly). More... | |
| void addScore | ( | float | value, |
| float | x, | ||
| float | y | ||
| ) |
Add score points and draw additional score on the screen. You can also add score points simply by adding the score variable.
| Collision arc | ( | float | centerX, |
| float | centerY, | ||
| float | radius, | ||
| float | angleFrom, | ||
| float | angleTo | ||
| ) |
Draw a arc. Returns information on objects that collided while drawing.
| Collision bar | ( | float | x, |
| float | y, | ||
| float | length, | ||
| float | angle | ||
| ) |
Draw a bar. Returns information on objects that collided while drawing.
| Collision box | ( | float | x, |
| float | y, | ||
| float | w, | ||
| float | h | ||
| ) |
Draw a box. Returns information on objects that collided while drawing.
| Collision character | ( | char * | msg, |
| float | x, | ||
| float | y | ||
| ) |
Draw a pixel art. Returns information on objects that collided while drawing. You can define pixel arts (6x6 dots) of characters with characters array.
| float clamp | ( | float | v, |
| float | low, | ||
| float | high | ||
| ) |
Clamp a value to [low, high].
| void consoleLog | ( | char * | format, |
| ... | |||
| ) |
Print a message to the console (the same arguments as for printf can be used).
| void disableSound | ( | ) |
Disable playing background music and sound effects.
| void enableSound | ( | ) |
Enable playing background music and sound effects.
| void gameOver | ( | ) |
Transit to the game-over state.
| void goToMenu | ( | ) |
Go to the game selection menu screen.
| EMSCRIPTEN_KEEPALIVE void initGame | ( | ) |
Initialize all games and go to the game selection menu screen. This function must be called from the machine dependent setup step.
| char * intToChar | ( | int | v | ) |
Convert a value of type int to a value of type char*.
| Collision line | ( | float | x1, |
| float | y1, | ||
| float | x2, | ||
| float | y2 | ||
| ) |
Draw a line. Returns information on objects that collided while drawing.
| void particle | ( | float | x, |
| float | y, | ||
| float | count, | ||
| float | speed, | ||
| float | angle, | ||
| float | angleWidth | ||
| ) |
Add particles.
| void play | ( | int | type | ) |
Play a sound effect. Type are COIN, LASER, EXPLOSION, POWER_UP, HIT, JUMP, SELECT, CLICK and RANDOM.
| Collision rect | ( | float | x, |
| float | y, | ||
| float | w, | ||
| float | h | ||
| ) |
Draw a rectangle. Returns information on objects that collided while drawing.
| void restartGame | ( | int | gameIndex | ) |
Restart another game specified by gameIndex.
| float rnd | ( | float | low, |
| float | high | ||
| ) |
Get a random float value of [low, high).
| int rndi | ( | int | low, |
| int | high | ||
| ) |
Get a random int value of [low, high - 1].
| EMSCRIPTEN_KEEPALIVE void setButtonState | ( | bool | left, |
| bool | right, | ||
| bool | up, | ||
| bool | down, | ||
| bool | b, | ||
| bool | a | ||
| ) |
Set whether or not each button is pressed. This function must be called from the machine dependent input handling step.
| Collision text | ( | char * | msg, |
| float | x, | ||
| float | y | ||
| ) |
Draw a text. Returns information on objects that collided while drawing.
| void toggleSound | ( | ) |
Toggle sound playing flag.
| EMSCRIPTEN_KEEPALIVE void updateFrame | ( | ) |
Update game frames every 1/60 second. This function must be called from the machine dependent update step.
| float wrap | ( | float | v, |
| float | low, | ||
| float | high | ||
| ) |
Wrap a value to [low, high).
| float barCenterPosRatio |
A value from 0 to 1 that defines where the center coordinates are on the bar(), default: 0.5.
| CharacterOptions characterOptions |
Options for drawing text() and character().
| int color |
Set the color for drawing rectangles, particles, texts, and characters. Setting the color prior to text() and character() will recolor the pixel art. Use color = BLACK to restore and use the original colors. Colors are WHITE, RED, GREEN, YELLOW, BLUE, PURPLE, CYAN, BLACK, LIGHT_* and TRANSPARENT.
| float difficulty |
A variable that is one at the beginning of the game, two after 1 minute, and increasing by one every minute (readonly).
| bool hasCollision |
If hasCollision is set to true, the drawn rectangle will have no collision with other rectangles. Used to improve performance.
| bool isInMenu |
Set to true when the menu screen is open (readonly).
| float score |
Game score.
| float tempo = 120 |
Tempo of background music.
| int ticks |
A variable incremented by one every 1/60 of a second (readonly).