Target Devices and Development Environment
When considering creating a small game, one of the first things to think about is the device it will run on - whether it's a PC, smartphone, or gaming console.
If you have no particular preference, creating a game for PC web browsers is recommended. Modern browsers have matured as platforms capable of running games developed in various development environments. It's also easy to get others to play your game; a simple announcement with a URL allows for seamless gameplay.
For those who enjoy the process of creating games, the choice of development environment, programming language, and game engine can stem from personal preference. This is not particularly dependent on the game's size; choose based on what you like. However, if you're targeting a small 2D game, engines like Unreal Engine 1 may be overkill.
When creating for browsers, there are various development options available:
- Fantasy Consoles
Fantasy consoles are lightweight game engines encompassing game execution and development environments, including character, level, and sound editors. Examples include PICO-8,7 Pyxel,8 and TIC-80.9 These all-in-one environments, with deliberately limited functionality, are great for small game projects. They support different programming languages, so find one that suits your preference. If you want to try PICO-8, refer to the manual 10 or API Reference 11 while using the Education Edition.12
- Game Engines
Many game engines like Unity,13 GameMaker,14 and Godot 15 allow exporting games for browsers (HTML5), making it easy to play games created on the browser. They offer comprehensive asset management features, and the ability to release games not just on browsers but also on PC and mobile platforms, which are significant advantages.
- Maker Tools
If you want to create RPGs or visual novels, genre-specific tools are available. RPG Maker MV,16 for instance, is historically popular in this category, with tools traditionally called "makers." Besides RPG Maker, there are others like WOLF RPG Editor 17 for RPGs, or TyranoBuilder Visual Novel Studio 18 for visual novels. Many recent makers include browser export functionality.
- Visual Programming Languages
For those not accustomed to text-based programming, visual programming languages like Scratch 19 or MakeCode 20 are available. Although creating complex games can be challenging, they include pre-prepared graphics and sounds, making them suitable for smaller projects.
- Other Programming Languages
When creating for browsers, ensuring your game is operable with touch controls (or mouse controls on PC) allows for mobile compatibility, which is worth considering if you want to reach a wider audience.
The enjoyment derived from the game creation experience itself doesn't necessarily require a browser-oriented approach. Creating apps for PC or mobile, or using SmileBASIC 4 22 for Switch game creation, is also good. Games created with MakeCode can be played on your favorite handheld devices,23 with some individuals even running PICO-8 games on them.24 The motivation to create doesn't have to stem solely from the desire for ease of accessibility by many; it can also come from the intrigue of crafting for a particular device. Let's create freely.
1. Unreal Engine ↩
4. learn | p5.js ↩
10. PICO-8 User Manual ↩
16. RPG Maker MV ↩
17. WOLF RPG Editor ↩
21. WebAssembly ↩
22. SmileBASIC 4 ↩
23. MakeCode Hardware ↩