武器が味方にも当たる。 自分の武器の攻撃範囲に入らないように避け、敵の同士討ちを狙う。
on holding: defend rule: friendly fire player: reciprocate on pressed: turn
weapon: time limit weapon: explosion rule: chain rule: friendly fire on pressed: jump player: step on
weapon: time limit rule: friendly fire on pressed: turn