ジャンプする。複数回ジャンプできる場合もある。 ジャンプして穴や敵、障害物を避ける。着地後からのジャンプ回数に制限を設けたり、ジャンプするたびにジャンプ力を減少させたりして、ジャンプ可能な高さを制限する。
player: multiple on pressed: jump
field: lanes on pressed: jump on got item: power up
on got item: reverse state player: inverted field: outpost on pressed: jump on pressed: fall
weapon: change field weapon: vertical field: spike field: rotate on pressed: jump on pressed: shoot on got item: power up
on pressed: jump weapon: vertical on pressed: fall
on got item: reverse state field: bottomless on pressed: jump
field: water field: roughness on pressed: jump
field: roughness on pressed: jump on holding: thrust rule: physics field: water
weapon: time limit weapon: explosion rule: chain rule: friendly fire on pressed: jump player: step on
on pressed: jump on pressed: turn field: floors field: bottomless rule: physics
player: limited vision on pressed: jump field: spike
rule: match on pressed: jump player: paint field: bottomless
player: inverted on pressed: reverse state on pressed: jump field: spike
field: floors on pressed: jump field: bottomless
player: inverted on pressed: jump
on pressed: jump on pressed: turn field: floors field: bottomless