敵やアイテムが到達するとゲームオーバーになる地点がある。 プレイヤーキャラクタが倒される以外のゲームオーバー条件を設定できる。時間制限の一種だが、敵の配置を考えて対応する必要があるなど、ゲームがより複雑になる。
on got item: reverse state player: inverted field: outpost on pressed: jump on pressed: fall
on holding: adjust angle on released: throw rule: match rule: mathematics weapon: artillery field: outpost
weapon: wipe on holding: shoot obstacle: penalty rule: classify field: 1D field: outpost
player: paint player: rotate on pressed: go forward field: outpost
on pressed: change field field: outpost
weapon: wipe on pressed: reverse state obstacle: fall field: outpost
field: outpost player: multiple on pressed: turn
field: lanes rule: match weapon: blow off on pressed: reverse state field: outpost
player: inverted on pressed: shoot weapon: ray field: outpost
on holding: defenseless on holding: shoot weapon: reflect field: outpost
rule: control weapons obstacle: split on holding: rotate on pressed: shoot player: multiple field: outpost
on tapped location: locate player: automatic player: scaffold player: multiple field: outpost
field: lanes field: outpost on holding: shoot on holding: move
player: reflect on pressed: attack field: outpost
weapon: auto aiming weapon: explosion field: outpost on pressed: shoot
player: reflect on tapped location: locate field: outpost
field: outpost field: gravity on holding: thrust field: space
weapon: arc field: outpost on holding: adjust angle player: rotate on released: throw
on pressed: reverse state weapon: explosion rule: chain rule: physics field: outpost
field: press on tapped location: select obstacle: penalty field: outpost