複数のプレイヤーキャラクタが存在する。 複数のキャラクタを同時に扱う必要があり、ゲームが複雑になる。
player: multiple on pressed: jump
player: multiple rule: physics on pressed: reverse state
player: multiple field: lanes on got item: spawn on pressed: reverse state
rule: shelter weapon: auto aiming weapon: ray player: automatic player: multiple on sliding: move
field: outpost player: multiple on pressed: turn
rule: control weapons obstacle: split on holding: rotate on pressed: shoot player: multiple field: outpost
on tapped location: locate player: automatic player: scaffold player: multiple field: outpost
player: multiple on holding: thrust field: spike
player: multiple player: reflect field: floors field: bottomless