壁や物に当たって反射する。 反射する動きの先を読んで、壁を配置するなどのアクションを取る。
on holding: avoid player: reflect field: 1D obstacle: well up
rule: time manipulation player: reflect on sliding: move
field: regenerate on tapped location: erase player: reflect on got item: spawn
player: reflect on pressed: attack field: outpost
player: reflect on tapped location: locate field: outpost
player: reflect on pressed: turn field: holes
player: multiple player: reflect field: floors field: bottomless